> Forest of True Sight > Questions & Answers Reload this Page one or the other, what wins?
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Old Apr 25, 2005, 06:08 PM // 18:08   #1
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Default one or the other, what wins?

Hi, i noticed last night that there is a ranger skill that "always hits, even 'blocking' enemies"

And i have seen a Elementalist skill that 'blocks all incoming ranger fire and melee attacks for X amount of seconds until you use a skill'

So what the hell will happen when a ranger uses this move on a elementalist using his move. Or will the ''always' hit' become a total lie and miss? and visa versa.




(secondary question)
When a skill talks about 'healing allies' but some skills talk about 'healing all creatures', does creatures include enemies?
"Target creature cannot be the target of any additional Enchantments or Hexes."


Also this one:
Frozen Soil
Proffesion: Ranger
Attribute: Wilderness Survival
Description: For 30:86 seconds, dead creatures cannot be resurrected.

Does this mean that nothing on the battle field including allies cannot be healed? for that amount of time? Does it put a hex on everyone then? even monks? What about Priests?



Fertile Season
Proffesion: Ranger
Attribute: Beast Mastery
Description: For 30:86 seconds, every creature's maximum Health is increased by 50:545

Beast mastery? when it says creatures here does it mean every pet? including enemies? Man, i think they need to rework some phrases to make them easier to understand. :P


Sorry for chucking all those questions at you, hope you can answer them easilly without much fuss, thanks a LOT!, bye
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Old Apr 25, 2005, 06:22 PM // 18:22   #2
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Quote:
Originally Posted by DarkDevice
So what the hell will happen when a ranger uses this move on a elementalist using his move. Or will the ''always' hit' become a total lie and miss? and visa versa.
Not sure of which skills you are talking about, but generally if a skill says 'blocks/evades all attacks/arrows', it means it will block/evade all attacks/arrows, unless said attack/arrow has been modified with the 'cannot be blocked/evaded' ability (hope that wasn't too confusing).

Quote:
Originally Posted by DarkDevice
(secondary question)
When a skill talks about 'healing allies' but some skills talk about 'healing all creatures', does creatures include enemies?
"Target creature cannot be the target of any additional Enchantments or Hexes."
Creatures mean everyone, so that's allies (which includes you), enemies, neutrals, etc.

Quote:
Originally Posted by DarkDevice
Also this one:
Frozen Soil
Proffesion: Ranger
Attribute: Wilderness Survival
Description: For 30:86 seconds, dead creatures cannot be resurrected.

Does this mean that nothing on the battle field including allies cannot be healed? for that amount of time? Does it put a hex on everyone then? even monks? What about Priests?
It means no one can be resurrected, but they can still be healed. As to whether it's a hex, I suppose that technically it can be seen as a 'global hex', but it cannot be removed with normal hex removing methods.

Quote:
Originally Posted by DarkDevice
Fertile Season
Proffesion: Ranger
Attribute: Beast Mastery
Description: For 30:86 seconds, every creature's maximum Health is increased by 50:545

Beast mastery? when it says creatures here does it mean every pet? including enemies? Man, i think they need to rework some phrases to make them easier to understand. :P
Again, creatures mean everybody.
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Old Apr 25, 2005, 09:27 PM // 21:27   #3
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All skills described as "Natural Rituals" that summon "level 1-# Spirits" affect every single creature, ally, enemy, or pet within it's area of effect (which is fairly huge. About what you see on the Radar, I would guess).

Also, if a Ranger skill says it can't be blocked or evaded, it can't be blocked or evaded by any means. The only way to "block" a skill is to use a blocking skill such as certain stances or the Elementalist spell you mentioned. I'm not sure if evaded means manual dodging as well as stances, but stances for sure. So using Called Shot, you can nail someone using Escape, but I'm not sure if you'll nail someone using the zig-zaggy manual dodge tactic.
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Old Apr 25, 2005, 09:37 PM // 21:37   #4
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In this same context, has anyone tried "Rend Enchantments/Obsidian Flesh"? Rend enchantments is a spell that's supposed to remove enchantments, and Obsidian Flesh is an enchantment that's supposed to make you untouchable by spells. They conflict. My guess is that Obsidian Flesh will prevail, but does anyone know for sure?
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